Enum WorldRevision
An enum representing a world file revision.
Namespace: SociallyDistant.Core.Core
Assembly: SociallyDistant.Framework.dll
Syntax
public enum WorldRevision
Fields
| Name | Description |
|---|---|
| AddedComputers | The revision at which WorldComputerData wad added to the game. |
| AddedExploitCrafting | The revision at which attack crafting was added to the game. |
| AddedHackables | The revision at which hackables were added to the game. |
| AddedInternetServiceProviders | The revision at which Internet Service Providers were added to network simulation. |
| AddedMacAddresses | The revision at which MAC addresses were stored in the save data instead of generated at runtime. |
| AddedPortForwarding | The revision at which port-forwarding and NAT were added to the game. |
| AddedWorldFlags | The revision at which world flags were added to the game. allowing for game rules and other scripting-related flags. |
| AddedWorldTime | The revision at which the game's day/night cycle was added. |
| Articles | The revision at which dynamic news articles were added to the in-game Internet. |
| Begin | The serializer revision at which the serializer was first written. |
| ChangeLogs | The revision at which the ability for the game to detect version changes was added. |
| CharacterAttributes | The revision at which NOPCs could have attributes attached to them. |
| ChatAndSocialMedia | The revision at which NPCs were added to the game. |
| Checkpoints | The revision at which mission checkpoints were added to the game. |
| CompletedInteractions | The revision at which NPC chat interactions could be marked as completed. |
| CompletedMissions | The revision at which missions could be marked as completed. |
| ComputersCanListen | The revision at which the ability for computers to listen on ports were added. |
| DomainNames | The revision at which DNS lookups were added to the game. |
The revision at which email was added to the game. |
|
| IngredientLedger | The revision at which money, data fragments, code fragments, and other crafying ingredients were added to the game. |
| Inventory | The revision at which inventories were added to the game, to store crafted items. |
| Latest | One revision ahead of the latest world revision, for revision checking only. |
| Lifepaths | The revision at which lifepaths were added to the player data. |
| LocalNetworkNarrativeIds | The revision at which narrative identifiers were added to LANs. |
| MailTypes | The revision at which emails could be marked as missions. |
| MissionFailures | The revision at which missions could be marked as perma-failed. |
| NarrativeChannels | The revision at which narrative identifiers were added to chat channels and DM threads. |
| NarrativeGuilds | The revision at which narrative identifiers were added to chat servers. |
| NarrativeProfiles | The revision at which narrative identifiers were added to NPC profiles. |
| Notifications | The revision at which player notiications were added. |
| PlayerIpStoredInSave | The revision at which the player ID and other state was moved into world data instead of save file metadata. |
| PublicIpsStoredInSave | The revision at which Internet Service Provider data started getting stored in the save file. |
| SubDocuments | The revision at which emails and other documents could contain documents within them. |
| TheHackeningPart1 | Part 1 of The Hackening update, where hackables were changed. |
| TheHackeningPart2 | revision at which object generation tracking was added to the game. |